This is the first draft of my procedural audio plug-in designed to work with game audio engines. Allowing for real time parameter control over rain, wind and texture.
future versions will see the rain effect changing when the player walks near objects or materials such as metal. The rain sound will then incorporate a more metallic impact droplet.
These Pure data patches were inspired by Andy Farnell’s patches. and the game level designed by UNITY 3D
future versions will see the rain effect changing when the player walks near objects or materials such as metal. The rain sound will then incorporate a more metallic impact droplet.
These Pure data patches were inspired by Andy Farnell’s patches. and the game level designed by UNITY 3D